In your gaming careers what have been some video games that have been missed, or maybe well-known however had a characteristic or sport system that was missed that was manner earlier than it's time?
I really feel like within the Unique Xbox period there have been numerous video games being developed for comparatively cheaply that have been attempting numerous issues that you just may by no means see in a sport immediately. The primary that involves thoughts was a Majesco launch that had an introduced, then promptly cancelled sequel on the Xbox One referred to as "Phantom Mud". It was a hybrid motion//card sport that had a neat on-line foyer and 'credit score' system that allowed you to spend factors earned in on-line matches on new 'packs' of capacity playing cards to refine your character (this was earlier than the period of (micro transactions so there weren't any pay to play methods within the sport).
The second was a bigger, increased profile launch referred to as Mech-assault: 2; It form of fell below the radar as a result of the precise game-play was slower and fewer fluid than it's predecessor, nevertheless the characteristic it had that blew center faculty me away, have been it's dynamic, social multiplayer lobbies the place you can run round as your avatar (this was mind-blowing again within the day), and its multiplayer element often called "Conquest" which amounted to a map that includes nodes owned by your clan and others on-line, and as you determined to 'invade' one other clan's node you’ll be introduced with a sport that includes circumstances (sport sort, map, ect.) particular to that node and needed to win so as to 'conquer' that node. It was mind-blowing to 12 yr outdated me to have the ability to play a sport on consoles, on-line, that had so many mmo-esque options.
What have been some options in video games that didn't fairly hit the mainstream that impressed you for the time?